*warning kind of big* Credit obviously goes to - um ill add bio/abilities and things later if i feel like it..
-incase any of it was confusing the first power grid is based of the very inconsistent marvel vs capcom game..
-and to fix the confustion i found the original marvel power grid with explanation.. (the second one) and heres its explanation...
**INTELLIGENCE The ability to think and process information 1 = Slow / Impaired 2 = Normal 3 = Learned 4 = Gifted 5 = Genius 6 = Super-Genius 7 = Omniscient
**STRENGTH The maximum ability to lift (press) weight over one's head (under optimal conditions) 1 = Weak: cannot lift own body weight. 2 = Normal: able to lift over own body weight, up to twice own body weight. 3 = Peak human: able to lift over twice own body weight, up to 800 lbs. 4 = Superhuman: Able to lift over 800 lbs., up to 25 tons. This range includes "enhanced human" (800 lbs to 2 tons), Class 10 (2 tons to 10 tons) and Class 25 (10 tons to 25 tons). 5 = Superhuman: Able to lift over 25 tons, up to 75 tons. This range includes Class 50 (up to 50 tons) and Class 75 (up to 75 tons). 6 = Superhuman: Able to lift over 75 tons, up to 100 tons. 7 = Incalculable: Able to lift in excess of 100 tons.
**SPEED The ability to move over land by running or flight (burst/sprints count) 1 = Below normal 2 = Normal 3 = Subsonic Superhuman: peak velocity below Mach-1 (approximately 760 miles per hour) 4 = Speed of sound: peak velocity between Mach-1 to Mach-2 5 = Supersonic: peak velocity between Mach-2 to Orbital Velocity approximately 17,000 mph) 6 = Speed of light: peak velocity up to 186,000 miles per second 7 = Warp speed: transcending light speed or a teleporter(instantaneous travel)
**DURABILITY The ability to resist or recover from bodily injury 1 = Weak 2 = Normal 3 = Enhanced 4 = Regenerative 5 = Bulletproof 6 = Superhuman 7 = Virtually indestructible
**ENERGY PROJECTION The ability to discharge energy 1 = None 2 = Ability to discharge energy on contact 3 = Short range, short duration, single energy type 4 = Medium range, medium duration, single energy type 5 = Long range, long duration, single energy type 6 = Able to discharge multiple forms of energy 7 = Virtually unlimited command of all forms of energy
**FIGHTING ABILITY Proficiency (skill) in combat 1 = Poor 2 = Normal 3 = Some training 4 = Experienced fighter 5 = Master of a single form of combat 6 = Master of several forms of combat 7 = Master of virtually all conventional forms of combat